Marc Anthony Polican

  • 📧: marcpolican (at) gmail.com
  • 📧: pocanman (at) gmail.com
  • 🌐: Linked In
  • 🌐: Github

Summary

  • Currently the Engineering Director and Co-Founder at Altitude Games
  • 2 decades of experience building and releasing video games
  • Unity Game Engine experience for the last 9 years
  • C++ programming experience from 2002 to 2014 (12 years)
  • Released several titles in the following platforms Mobile: iOS & Android, Web, PC, Mac, Consoles: Sony PSP & Nintendo DSi

Skills

Unity3D Game Engine C# C++
Mobile Game Development PlayFab Firebase
Babylon.js Node.js Typescript
Javascript Jenkins Web3
Google Sheets Scripting AWS (S3, EC2, DynamoDB) Blender (hobbyist)

Experience

Engineering Director and Co-Founder
Altitude Games Pte. Ltd.
March 2014 - Present

  • Head of the software engineering department
  • Primary decision maker for anything technical related
  • Work on research and development to improve our development processes
  • Come up with solutions and alternatives when teams are stuck on a technical issue
  • Mentor software engineers, giving just in time feedback and quarterly one-on-ones
  • Conduct technical interviews and evaluations for the hiring process for engineers
  • Develop Unity game framework and tools that is shared across teams
  • Worked on and released the following games:


Member - Board of Advisors
De La Salle University - College of Computer Studies
2018 - 2022

  • Give feedback and input for the game development related courses for the college


Senior Game Programmer
Boomzap Entertainment
Oct 2010 - Feb 2014 (3 years 5 months)

  • Ported PC games to iOS
  • In charge of development and maintenance iOS codebase
  • Released several games to the App Store
  • Development of new games intended for iOS devices (unreleased)
  • Worked on and released the following games on iOS:


Studio Lead Programmer
Gameloft Manila Office
Oct 2009 - Sep 2010 (1 year)

  • Go-to-person for technical problems
  • Check projects regularly for technical issues and find solutions for these.
  • Help projects meet their deadlines
  • Conduct performance reviews


Senior Game Programmer
Gameloft Manila Office
Jan 2009 - Oct 2009 (10 months)


Senior Game Programmer
Blueprint Gaming
Jul 2006 - Oct 2008 (2 years 4 months)

  • Design and development of internal 2D game engine based on DirectX
  • Developed and released skill based games for the game cabinets in UK pubs
  • Initiated source control practice using Subversion
  • Worked on and shipped the following games:


Software Engineer
Accenture
Feb 2005 - Jul 2006 (1 year 6 months)

  • Worked on an application maintenance project which involves implementation bug fixes and changerequests. The products involved are the client’s online casino gaming systems.
  • Worked on a Java-based web application to track different ad campaigns of the client
  • BS7799 coordinator and the technical coordinator for the project
  • Responsible for setting up the technical infrastructure of the offshore project when it was still starting


Game Programmer
Anino Entertainment
May 2002 - Jun 2004 (2 years 2 months)

  • Worked on the first Philippine made PC Game: Anito
  • Write tools and character AI for Anito
  • Research and development for the company’s first PalmOS game.


Education

Bachelor of Science in Computer Science Major in Software
De La Salle University - College of Computer Studies
Jun 1998 - Apr 2002

Achievements:

  • Silver Medal for Outstanding Thesis entitled:
    [Bin]:Facial Animation with Text-to-Speech Synthesizer
  • Dean’s Lister for 4 times.