Summary

A software engineer with 10 years of Unity experience building free to play casual games for mobile devices. Shipped at least 17 games across multiple platforms throughout my career. I am hungry to build a hit game with millions of players.

Skills

Unity3D Game Engine
C#
C++
Mobile Game Development
PlayFab
Firebase
Babylon.js
Node.js
Typescript
Javascript
Jenkins
Web3
Google Sheets Scripting
AWS (S3, EC2, DynamoDB)
Blender (hobbyist)

Experience

Senior Software Engineer
April 2024 - Present
  • Developed gameplay features and UI for War of Nova and Hatchlings using Unity
  • Built and integrated the in-game chat system for War of Nova
  • Designed and implemented various UI components, including menus and popups
  • Optimized Hatchlings for improved performance and faster load times on WebGL
  • Conducted exploratory R&D on topics such as Web3 integration and Unity post-processing techniques
Engineering Director and Co-Founder
March 2014 - April 2024
  • Head of the software engineering department
  • Primary decision maker for anything technical related
  • Work on research and development to improve our development processes
  • Come up with solutions and alternatives when teams are stuck on a technical issue
  • Mentor software engineers, giving just in time feedback and quarterly one-on-ones
  • Conduct technical interviews and evaluations for the hiring process for engineers
  • Develop Unity game framework and tools that is shared across teams
  • Worked on and released the following games:
Member - Board of Advisors
2018 - 2022
  • Give feedback and input for the game development related courses for the college
Senior Game Programmer
Oct 2010 - Feb 2014 (3 years 5 months)
  • Ported PC games to iOS
  • In charge of development and maintenance iOS codebase
  • Released several games to the App Store
  • Development of new games intended for iOS devices (unreleased)
  • Worked on and released the following games on iOS:
Studio Lead Programmer
Oct 2009 - Sep 2010 (1 year)
  • Go-to-person for technical problems
  • Check projects regularly for technical issues and find solutions for these.
  • Help projects meet their deadlines
  • Conduct performance reviews
Senior Game Programmer
Jan 2009 - Oct 2009 (10 months)
  • Lead a small team in porting games to the target platforms
  • Estimate tasks and work with the producer to come up with a realistic schedule
  • Worked on and shipped the following games:
Senior Game Programmer
Jul 2006 - Oct 2008 (2 years 4 months)
  • Design and development of internal 2D game engine based on DirectX
  • Developed and released skill based games for the game cabinets in UK pubs
  • Initiated source control practice using Subversion
  • Worked on and shipped the following games:
Software Engineer
Feb 2005 - Jul 2006 (1 year 6 months)
  • Worked on an application maintenance project which involves implementation bug fixes and changerequests. The products involved are the client's online casino gaming systems.
  • Worked on a Java-based web application to track different ad campaigns of the client
  • BS7799 coordinator and the technical coordinator for the project
  • Responsible for setting up the technical infrastructure of the offshore project when it was still starting
Game Programmer
May 2002 - Jun 2004 (2 years 2 months)
  • Worked on the first Philippine made PC Game:
  • Anito - Write tools and character AI for Anito
  • Research and development for the company's first PalmOS game.

Education

Bachelor of Science in Computer Science Major in Software
Jun 1998 - Apr 2002

Achievements:

  • Silver Medal for Outstanding Thesis entitled: Bin:Facial Animation with Text-to-Speech Synthesizer
  • Dean's Lister for 4 times.