Resume
Marc Anthony Polican
Summary
- Currently the Engineering Director and Co-Founder at Altitude Games
- 2 decades of experience building and releasing video games
- Unity Game Engine experience for the last 9 years
- C++ programming experience from 2002 to 2014 (12 years)
- Released several titles in the following platforms Mobile: iOS & Android, Web, PC, Mac, Consoles: Sony PSP & Nintendo DSi
Skills
Unity3D Game Engine | C# | C++ |
Mobile Game Development | PlayFab | Firebase |
Babylon.js | Node.js | Typescript |
Javascript | Jenkins | Web3 |
Google Sheets Scripting | AWS (S3, EC2, DynamoDB) | Blender (hobbyist) |
Experience
Engineering Director and Co-Founder
Altitude Games Pte. Ltd.
March 2014 - Present
- Head of the software engineering department
- Primary decision maker for anything technical related
- Work on research and development to improve our development processes
- Come up with solutions and alternatives when teams are stuck on a technical issue
- Mentor software engineers, giving just in time feedback and quarterly one-on-ones
- Conduct technical interviews and evaluations for the hiring process for engineers
- Develop Unity game framework and tools that is shared across teams
- Worked on and released the following games:
Member - Board of Advisors
De La Salle University - College of Computer Studies
2018 - 2022
- Give feedback and input for the game development related courses for the college
Senior Game Programmer
Boomzap Entertainment
Oct 2010 - Feb 2014 (3 years 5 months)
- Ported PC games to iOS
- In charge of development and maintenance iOS codebase
- Released several games to the App Store
- Development of new games intended for iOS devices (unreleased)
- Worked on and released the following games on iOS:
Studio Lead Programmer
Gameloft Manila Office
Oct 2009 - Sep 2010 (1 year)
- Go-to-person for technical problems
- Check projects regularly for technical issues and find solutions for these.
- Help projects meet their deadlines
- Conduct performance reviews
Senior Game Programmer
Gameloft Manila Office
Jan 2009 - Oct 2009 (10 months)
- Lead a small team in porting games to the target platforms
- Estimate tasks and work with the producer to come up with a realistic schedule
- Worked on and shipped the following games:
Senior Game Programmer
Blueprint Gaming
Jul 2006 - Oct 2008 (2 years 4 months)
- Design and development of internal 2D game engine based on DirectX
- Developed and released skill based games for the game cabinets in UK pubs
- Initiated source control practice using Subversion
- Worked on and shipped the following games:
Software Engineer
Accenture
Feb 2005 - Jul 2006 (1 year 6 months)
- Worked on an application maintenance project which involves implementation bug fixes and changerequests. The products involved are the client’s online casino gaming systems.
- Worked on a Java-based web application to track different ad campaigns of the client
- BS7799 coordinator and the technical coordinator for the project
- Responsible for setting up the technical infrastructure of the offshore project when it was still starting
Game Programmer
Anino Entertainment
May 2002 - Jun 2004 (2 years 2 months)
- Worked on the first Philippine made PC Game: Anito
- Write tools and character AI for Anito
- Research and development for the company’s first PalmOS game.
Education
Bachelor of Science in Computer Science Major in Software
De La Salle University - College of Computer Studies
Jun 1998 - Apr 2002
Achievements:
- Silver Medal for Outstanding Thesis entitled:
[Bin]:Facial Animation with Text-to-Speech Synthesizer - Dean’s Lister for 4 times.