Three.js WebXR tests
I was lucky to be able to borrow a Meta Quest 2 headset from a friend. Initially, I tried setting it up for Unity development. I wasn’t successful enabling developer mode for my account because it’s currently registered to the original owner. Instead, I tried three.js and WebXR to try developing a VR experience. I started this small project knowing nothing about WebXR and only a little about three.js. After about 6-7 hours of work, This is what I was able to come up with: