Marc Polican

Game Developer & Software Engineer

A software engineer with 10 years of Unity experience building free to play casual games for mobile devices. Shipped at least 17 games across multiple platforms throughout my career. I am hungry to build a hit game with millions of players.

Resume LinkedIn Github

Demo Reel

Game Portfolio

Technical Arsenal

Game Engines

Unity, Babylon.js, Ogre3D, Custom C++ Engines

Languages

C++, C#, TypeScript, JavaScript, Python

Platforms

iOS, Android, WebGL, Windows, MacOS, PSP, Nintendo DSi

Backend

Node.js, PlayFab, Firebase, Colyseus, AWS

Graphics

Blender, Photoshop, Lightroom, Darktable, Da Vinci Resolve